Somewhere in a pile of cheap CDs was a disc of random demos, and one of them was The Entente: a few minutes of a war in miniature. That was enough. The day the full game came home in its own box is still one of the happiest days of a childhood. Then came Cossacks, and long afternoons of strategy side by side with a cousin at one computer.
Every match ended with the same wish. More men. A smoother battle. A front that feels alive.
The kid grew up and became a programmer. Years later the skills, the tools and the timing finally lined up, and there was no reason left not to build the game that was always missing, starting with what the original never had: trenches and barbed wire.
Over by Christmas is made by one developer, working alongside today's AI tools as modellers, programmers, testers and a sound department that never sleeps. Most of it is built in the quiet hours, after the house has gone to sleep and before it wakes up again.
Every number in this game lives in one data file. All but one: the love that went into it.